Basic Rules

Base Stats
The Base stats are Dexterity, Strength and Intelligence. These simply relate to debuff's and diseases a character can get based on age, or other factors.

Proficiency
Every character relies on proficiency's to determine their skill level in certain activities, such as acrobatics, sword-play, ect. Characters, no matter their age, have 90 base proficiency points to spend into the skills of their choosing, with a max in each of 30 points spent. Along with this, there are race and school bonus's that they can have. These boosts can go past the 30 point cap but are themselves capped at 45

Proficency's are also effected by a characters age. For every year that a character is under the age of 25, their proficency's are reduced by 2 points. (Ex: A 15 year old puts 30 points into unarmed combat, they must subtract 20 points from that to get their usable proficiency points of 10) Similarly, Every year that a character is past their races prime, they must subtract 1/2 a point from all of their strength-based and dexterity based proficency's. (Ex: a 66 year old human has 40 points in sword combat, they must subtract 8 points, leaving them with 32 points) This is so that young characters will never be as good as more seasoned characters, but aging characters will still feel the effects of old age.

Characters skill level can be determined by this chart:

Character Sheet
Basic Information

Name:

Gender:

Age:

Race:

Culture:

Sexuality

Skill Information

Proficiencies:

Debuffs:

Weapon of Choice:

Visual Information

Body Build:

Eye Color:

Hair Color:

Skin Color:

Height:

Clothing:

Personality Information

Likes:

Dislikes:

Behavior around Friends:

Behavior around Strangers:

Behavior around Enemies:

Relationships:

Life Story